In reading Thomas Carlyle I came to think of an additional type of a hero at first. I also came to think of whether the progress of different forms of a Hero forms a pattern. I am curious and find it a topic of further interest.
As the player of a computer game assumes the role of a Hero in some Tournament games the player competes for large sums of real money, yet he performs nothing real other than some excitement in the spectators of the game. Usually the spectators are also players. The winners who then become Heroes in the course of the Game in the virtual world do achieve both extrinsic as well as intrinsic rewards. The birth of this form of a gamer does not however begin with the computer age. The basic form is inherent in the sportsmen of the ancient era. The game is defined and enhanced in the age of telecommunication where the clear distinction appears between the games heroes and the spectators and is perfected further at the time of the information age.
Our times have turned many ordinary persons, even the young, into hero status by the virtues of fast and clever strategies needed to win the games. As the gamification of the real gains numbers of followers we all become competitors against our former self, because to win others is to make a victory over our former selves.
The gamer cannot do without a games designer, I would call that another type of hero one of a world-builder. That draws on the features of previous classes of a hero - the God in its capacity to create a world, the King in it's capacity to make rules and commands by which the given world runs.
The two additional types may be an Artist and a Scientist. While both may have the features of a World-builder. One I think aims to create objects of beauty that populate the world of the artists' school or while the other I think creates ever perfect models of reality with which to better understand and exist in the world.
Saturday, 16 April 2016
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