Monday, 18 March 2013
Production of narratives
One of the motives for playing social, Berneian games, and not all games but many, nonetheless, is to form narratives and stories, that form the main content of talks that repeat the past in speak. Those macrologies form also a later frame of reality and a component of the psychosocial space of Alzheimer's disease. These narrations also form the material for another game. A complete cycle appears. A circle of life appears as this metagame that is repeated in the next generation that listens to this cycle in its complete form.
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