Voltaire thought these three evils would haunt the unemployed. Taking a look at most of the work that followed from that time when work was reduced to simple tasks by rampant deskilling that accompanied division of labour and the introduction of machines to workplaces. Work caused boredom.
Boredom being a major factor in thrill-seeking and the resort to hedonistic pursuits and idleness, work has increased vice rather than decreased it. Is there anyone complaining? This trend is increasing the more robots that are employed.
The amount of work done altogether has however increased and poverty has been lowered across the world.
However with the gamification of work it is possible to see an end to both boredom and possibly a concurrent end to poverty altogether. The ever increasing development of the complexity of what brings on boredom needs a concurrent development in gamification. Another factor to consider is the calssification of causes of boredom. One could be bored when the tasks ahead seem unachievable or impossible to understand in terms of the knowledge base accessible among the community. Equally one might be bored at doing the same repetitive tasks that require unchallenging mental faculties for performance.
Saturday, 6 October 2012
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